A manifestation of a design that allows stakeholders to interact with it and to explore its usability.
"Prototyping is externalizing and making concrete a design idea for the purpose of Evaluation"
-Bill Verplank-
Prototypes are tangible representations, an attempt to realize any aspect of software content.
- will the design work properly?
- Can the design be produced economically?
- How will users respond to the design?
- Which approach can be taken to get from concept to product?
- How an prototyping support product design specification?
- How can prototyping contribute to better product scheduling and budget planning?
Levels of Fidelity
The level of "fidelity" of a prototype refers to how closely it resembles the final product. For simplicity's sake, we'll consider three levels of fidelity used for prototypes: Low, Medium, and High.
Low-Fidelity Prototypes have been implemented as a jumbled mass of sticky notes on an office wall; as multi-colored, cryptic scrawling on a white-board, or even as a set of BON (Back of Napkin) scribbles. They're easy to create, inexpensive to change, and are good for providing a basic "high-level view" of the overall system structure.
A low-fidelity prototype can be as simple as a sketch on paper. As an example we used in Monday Clinic Application Prototype,
Paper Story Boards
And paperstory boards are also taken as kinds of low fidelity prototypes. Here is an example of a story board where it take place between the mid wife and the pregnant lady in Monday clinic.
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